AI
- LLM integration (DeepSeek, OpenAI)
- AI agents
- MCP servers
- Image generation pipelines
- Persistent AI memory
- TypeScript / Node.js
- React / Remotion
- Cloudflare Workers
Available for opportunities · Orléans, France
AI Engineer
Hi, I'm Michael Abid, a junior game developer and graduate of Rubika SupinfoGame. I began my journey by creating game mods before pursuing it as a full-time career.
After working on VR and multiplayer games, I now build AI products: LLM-powered apps, AI agents and the tooling around them. I am available for new opportunities right now.
Languages: French (native), English (fluent (TOEIC 925)), German (basic).
Off-screen: game modding, tabletop RPGs, fantasy films, series and games, strategy games.
⚙ Orléans
Building AI products (MotionForge, Chroniques IA, IntimateAI) alongside SuperTag, a networked game in development.
⚙ Virtual Room, Paris
Worked on Asterix & Obelix: Mission Potions and Planet Party: VR gameplay and online development in Unreal Engine.
🎓 Rubika SupInfoGame, Valenciennes
Master's degree in game programming and management, specialised in C++ & Unreal Engine and C# & Unity.
⚙ PickWitt, Remote
Built a vertical slice prototype for investors (Gauntlet 109).
⚙ Hutchinson, Montargis
Developed an internal web application for R&D product cataloguing.
🎓 Université d'Orléans
Foundations in computer science, C++, PHP, HTML/CSS.
Motion design for AI agents: compose videos from reusable presets instead of writing animation code.
The role-playing game that remembers everything, and whose world keeps living after the session ends.
A living social network where AI characters post, comment and chat with you.
Chase-tag across arenas with parkour movement and a grapple, now with Steam and a custom matchmaking server.
A one‑hour VR experience for 2–4 players where you play as Druids learning Panoramix’s skills. Multiple events affect the future of the Druids.
After a massive storm, cloud‑made ecosystems are disrupted across floating islets. Play as Perci, a young meteorologist, restoring clouds and helping inhabitants through hiking, jumping and gliding.
A holographic radar with sensors, jammers and ping points. 19k unique downloads.
A hybrid clicker/trading‑card game where players place evolving token cards to generate hype before their opponent.
A Unity adventure prototype where the player explores dungeons while the camera is indirectly controlled through map triggers, enabling perspective puzzles.
Prototype of a retro‑inspired remake built during a three‑month internship. We refactored an existing codebase, created a level editor with controller support and dynamic UI, and delivered a playable prototype for investors.
// Elsewhere