Game · Prototype

Dungeon Explorer

Unity Adventure Prototype

  • Unity
  • C#
  • AI
Dungeon Explorer preview

Dungeon Explorer is a Unity adventure/puzzle prototype developed in roughly one week following a controller design course. In this top‑down game the player explores dungeons while the camera is indirectly controlled through map triggers, allowing for perspective‑based puzzles such as hidden doors revealed from certain angles. I implemented basic enemy AI with room‑based aggro and pursuit, created bosses with stronger stats, and designed a camera system that tracks the player and transitions between trigger zones to craft puzzles and maintain a 3/4 top‑down perspective. The project served as a quick exercise in rapid prototyping and AI design.

1 WeekDuration

Key systems

Dynamic Camera System

Implemented a trigger-based camera system that smoothly transitions angles to reveal perspective-based secrets.

What I did

  • Developed most of the game in one week after controller coursework.
  • Implemented basic enemy AI with room‑based aggro and bosses.
  • Designed camera system enabling perspective puzzles and hidden doors.