Game · Student project · Oct. 2022- June 2023

Wandering Clouds

Unreal Engine / C++ – Narrative Adventure

  • Unreal Engine
  • Blueprints
  • UI
Wandering Clouds preview

Wandering Clouds is a narrative adventure game developed as a fifth‑year student project. Following a violent storm, ecosystems made of clouds are torn apart across a chain of floating islets. Players guide Perci, a young meteorologist, to restore balance by hiking, jumping and gliding between islands while helping the inhabitants. During pre‑production I co‑prototyped the core controls (3C) with a controller designer before handing them off to the production team. I then focused on building a versatile dialog and quest system using AI behaviour trees with blueprint logic for variables, quest completion and conditional conversations. I developed a UMG‑based user interface connected to this system and collaborated closely with artists to ensure the UI was coherent and achievable. The project honed my blueprint scripting skills and my ability to collaborate across disciplines.

30 minGame Length
4NPCs
11Team Size

Key systems

Dialog System Architecture

Built a node-based dialog system using Behavior Trees, allowing designers to script complex branching narratives visually.

Quest State Management

Implemented a persistent quest tracking system that serializes state across different floating islands.

What I did

  • Co‑prototyped core controls with a controller designer and handed off to production.
  • Built dialog/quest system using AI behaviour trees and blueprint logic.
  • Developed UMG‑based UI and collaborated with artists for coherent visuals.

Dev log 04

  1. Project Finished

    We successfully delivered the vertical slice of our game during the jury presentation.